[Bug 34658] Bioshock 2 runs out of GL memory quickly
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 4 11:32:48 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=34658
Wylda <wylda at volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever confirmed|0 |1
Keywords| |patch
CC| |wylda at volny.cz
--- Comment #17 from Wylda <wylda at volny.cz> ---
Confirming. DVD version can't no longer be activated online, so i tried Steam
version.
Vanilla wine-1.9.13-114-gb1930ee freezes reliable always at the same place -
cca 3 sec after starting a new game. Same message:
err:d3d:resource_init Failed to allocate system memory.
Patch/hack from Comment 11 fixes the issue for me. But i noticed, that it
brings some compiler warning:
../../../wine_git_build/dlls/ntdll/virtual.c: In function
‘virtual_set_large_address_space’:
../../../wine_git_build/dlls/ntdll/virtual.c:1846:23: warning: unused variable
‘nt’ [-Wunused-variable]
IMAGE_NT_HEADERS *nt = RtlImageNtHeader(
NtCurrentTeb()->Peb->ImageBaseAddress );
Thank you Gabriel!
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