[Bug 34658] Bioshock 2 runs out of GL memory quickly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 4 11:32:48 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=34658

Wylda <wylda at volny.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever confirmed|0                           |1
           Keywords|                            |patch
                 CC|                            |wylda at volny.cz

--- Comment #17 from Wylda <wylda at volny.cz> ---
Confirming. DVD version can't no longer be activated online, so i tried Steam
version.

Vanilla wine-1.9.13-114-gb1930ee freezes reliable always at the same place -
cca 3 sec after starting a new game. Same message:

err:d3d:resource_init Failed to allocate system memory.


Patch/hack from Comment 11 fixes the issue for me. But i noticed, that it
brings some compiler warning:

../../../wine_git_build/dlls/ntdll/virtual.c: In function
‘virtual_set_large_address_space’:
../../../wine_git_build/dlls/ntdll/virtual.c:1846:23: warning: unused variable
‘nt’ [-Wunused-variable]
     IMAGE_NT_HEADERS *nt = RtlImageNtHeader(
NtCurrentTeb()->Peb->ImageBaseAddress );


Thank you Gabriel!

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