[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 7 03:43:13 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40863
--- Comment #15 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Rogutės from comment #14)
> Created attachment 55041 [details]
> Fallout 4 with WINEDEBUG=+d3d,+d3d11,+dxgi,+fixme
>
> warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for
> depth/stencil buffers.
This should be fixed in the current version from Git.
http://source.winehq.org/git/wine.git/commitdiff/c7fdde8e83640c43746fd363c1ff63d862db43b6
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