[Bug 40953] New: Necropolis crashes at start when forced to run in DirectX 9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 12 16:34:16 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40953

            Bug ID: 40953
           Summary: Necropolis crashes at start when forced to run in
                    DirectX 9 mode
           Product: Wine
           Version: 1.9.14
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: fjfrackiewicz at gmail.com
      Distribution: ---

Created attachment 55090
  --> https://bugs.winehq.org/attachment.cgi?id=55090
Terminal output Wine 1.9.14

My graphics hardware and drivers: 

Nvidia GTX 970 using the proprietary 367.27 drivers.

I have tried several things to try and get this game to run in DX9 mode: 

I have made a clean 32-bit prefix as well as a 64-bit prefix and tried various
Windows versions (XP, 7)

I made another prefix and tried all kinds of DirectX 9-related winetricks
(directx9, d3dx9...)

Basically, the game gets to a loading screen, there is music playing for a bit
and then just a crash to desktop.

The only override I am using would be the d3d11.dll set to "Disabled" Wine's
configuration utility so as to prevent the game from defaulting into Direct X
11 mode. 

The reason I am trying to run this game in DX9 mode is because in its files it
has both d3d9.dll and d3d11.dll.

I have attached the terminal output from the clean prefix in the hope that it
will help. Please feel free to request more info or tests to take so that this
problem can be solved.

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