[Bug 40953] Necropolis crashes at start when forced to run in DirectX 9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 14 13:06:29 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40953

--- Comment #6 from Matteo Bruni <matteo.mystral at gmail.com> ---
This seems relevant:

0009:trace:module:load_dll Found L"C:\\GOG
Games\\Necropolis\\Necropolis_Data\\Plugins\\XInputInterface.dll" for L"C:/GOG
Games/Necropolis/Necropolis_Data/Plugins/XInputInterface.dll" at 0xffd0000,
count=2
0009:trace:module:load_dll looking for L"xinput1_3.dll" in L"C:\\GOG
Games\\Necropolis;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0009:trace:module:load_dll Found L"C:\\windows\\system32\\xinput1_3.dll" for
L"xinput1_3.dll" at 0xf3910000, count=2
0009:trace:module:find_ordinal_export     ordinal 100 out of range!
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0009

Weird that we don't log an error or something here.

Anyway, can you try with native xinput1_3.dll? I'm not sure that's supposed to
work but at least it might avoid this particular crash.

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