[Bug 25729] Dead Space joypad always looks up

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 15 09:43:36 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25729

Rixa <rixa at cs.tut.fi> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |rixa at cs.tut.fi

--- Comment #8 from Rixa <rixa at cs.tut.fi> ---
I'm not sure if this is a bug as such or just unexpected circumstances. The
heart of the problem is that the game mistakes the triggers for the right
stick. It's looking up and rotating because the triggers are fully released.
Press the triggers about halfway and you'll see.

I have gotten this with x360 and xbone controllers in several directinput
games. When I do, I have this file ready with axis settings for my controllers
(through xpad.ko, xboxdrv, wired and wireless) that I regedit /s:


REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\DirectInput]
"Microsoft X-Box 360 pad (event)"="X,Y,Slider1,Z,Rz,Slider2,POV1"
"Xbox Gamepad (userspace driver) (event)"="X,Y,Z,Rz,POV1"
"Xbox 360 Wireless Receiver (XBOX) (event)"="X,Y,Slider1,Z,Rz,Slider2"
"Microsoft X-Box One pad (event)"="X,Y,Slider1,Z,Rz,Slider2,POV1"

[HKEY_CURRENT_USER\Software\Wine\DirectInput\Joysticks]
"Microsoft X-Box 360 pad (js)"="disabled"
"Xbox Gamepad (userspace driver) (js)"="disabled"
"Xbox 360 Wireless Receiver (XBOX) (js)"="disabled"
"Microsoft X-Box One pad (js)"="disabled"


The latter part disables the sticks through the js interface so they aren't
visible twice as they are by default, which too is kind of odd. I wish wine
also had settings for remapping buttons, but that's bug #35815.

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