[Bug 40961] New: Angels Fall First DirectX mode fails to draw anything

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 15 16:24:38 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40961

            Bug ID: 40961
           Summary: Angels Fall First DirectX mode fails to draw anything
           Product: Wine
           Version: 1.9.14
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: freepskov at gmail.com
      Distribution: ---

Created attachment 55108
  --> https://bugs.winehq.org/attachment.cgi?id=55108
Log of wine and game output

I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game
which I believe runs on Unreal Engine 3. It does not work on Wine 1.9.14 with
my NVIDIA GTX 550 Ti Desktop or my Intel Iris Pro 5200 laptop on either Ubuntu
16.04 (both computers) or Mac OS X (laptop only).

When opened in the default mode (DirectX 9), the splash appears for a while,
the screen goes black for a few seconds, and then it goes transparent at a
weird resolution. You can then alt-tab to get to the rest of your open windows,
and the process must be manually killed. It continues to play music until it is
killed.

The game also has an OpenGL mode that doesn't work, as well as a Direct X 11
mode that doesn't work, but that is for a separate bug report as different
things occur.

Past testimony on the internet suggests that the game used to work, so I
suppose the developers made some change to AFF that broke it on wine.

I tested lots of native libraries, and as far as I can tell, they do nothing to
help or hurt the game.

I'm attaching a log from a clean 32-bit wine prefix with mono 4.6.3. I also
tested it with winetricks dotnet40 and winetricks dotnet45, but the output was
identical, except that the second line in the log did not appear when dotnet45
was used and some addresses changed.

These look to me like highlights from the log, but I am by no means an expert:

> fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
> Then the game says "Warning," over and over
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

The game then gives the output: *** WARNING - PATHS MAY NOT BE VALID ***

After the game opens, wine will repeat the message:

> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x42a04b98 Wrong thread, returning 1.

until the process is put out of its misery.

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