[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 18 07:46:43 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40863

--- Comment #18 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Rogutės from comment #17)
> Created attachment 55082 [details]
> WINEDEBUG=warn+d3d,+d3d11,+dxgi,+fixme fallout4.log
> 
> Attaching log from: WINEDEBUG=+fixme wine Fallout4
> (wine-1.9.14, now shows a blank screen, was crashing in previous versions)
> 
> Here is a bigger attachment with warn+d3d,+d3d11,+dxgi,+fixme:
> http://chunk.io/f/dabcb4ba31354c568ee310d41da34022

It seems that your GPU is not recognized as SM4-capable and the game runs in
D3D_FEATURE_LEVEL_9_3 mode. Do you use Mesa drivers? Setting MaxGLVersion can
be helpful. See also bug 38648.

Generally, I don't think that reporting bugs for every issue is very helpful.
There is still a lot of work required to make this game run in Wine.

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