[Bug 40979] Starcraft 2 crashes in online game.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 19 11:19:10 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40979

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Roland Vet from comment #4)
> GFX  17:06:49.594 <Exe.Architecture>      x86_64
You're using the 64-bit client, is that intentional? Do you know if the issue
also happens with the 32-bit client?

> GFX  17:06:49.880 Adapter [0]: NVIDIA GeForce GTX 470 (VendorID 0x10de DeviceID 0x6cd)
Is that from the same machine as the previous log? The earlier log seemed to
suggest an Intel Haswell based GPU.

> GFX  17:07:32.964 DirectX call m_device->TestCooperativeLevel() failed with error code D3DERR_DEVICENOTRESET
> GFX  17:07:32.964 DirectX call  failed with error code D3DERR_DEVICENOTRESET
> GFX  17:07:32.964 Lost D3D9 device
> GFX  17:07:32.996 
> GFX  17:07:32.996 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
Does this match the time of the crash/hang? It implies the device getting lost,
for example because of the window getting minimised, and then failing to
recover. There's a chance that happens only after the crash though. Does it
make a difference if you run the game windowed?

In the "GameLogs" directory, there should be a crash directory corresponding to
the crash, and in there should be a .dmp file containing a minidump. Could you
open that with winedbg and get a backtrace?

Are there any obvious differences between the terminal output when it works and
when it doesn't?

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