[Bug 40734] Unreal Tournament 3 doesn' t quit properly when Pulseaudio is used

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 27 10:34:27 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40734

--- Comment #3 from Andrew Eikum <aeikum at codeweavers.com> ---
This should be fixed by this commit:

commit ee2310f7674c95b1ebc6229e3acd5b2bc408ba73
Author: Andrew Eikum <aeikum at codeweavers.com>
Date:   Tue Jul 26 12:51:16 2016 -0500

    winepulse.drv: Don't hold PA-owned buffer between capture callbacks.

    Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
    Signed-off-by: Alexandre Julliard <julliard at winehq.org>

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list