[Bug 34928] X Rebirth only (re)draws HUD Elements
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 28 06:03:52 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=34928
Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> changed:
What |Removed |Added
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CC| |kimmo.myllyvirta at gmail.com
--- Comment #5 from Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> ---
Created attachment 55188
--> https://bugs.winehq.org/attachment.cgi?id=55188
Terminal output, XRebirth 2.51
Still an issue with wine-1.9.15 and legacy 2.51 version of the game. Looks
about the same as before, still not rendering correctly.
Terminal output doesn't reveal much, but;
"GL_INVALID_OPERATION error generated. Buffer is mapped." errors do not show up
anymore.
This error pops up immediately after the game is launched;
err:d3d:wined3d_debug_callback 0x4efa900: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
WINEDEBUG=warn+d3d reveals a lot of these warnings while in the main menu or
playing the game;
warn:d3d:context_load_shader_resources No resource view bound at index 0, 0.
warn:d3d:state_blend WINED3D_RS_EDGEANTIALIAS enabled, but unexpected src
blending param.
Additionally:
Latest 4.0 version of the game does not even start. It crashes inside
lua51_64.dll before reaching the main menu, but the rendering issue is visible
on the intro/logo video before the crash.
Egosoft released OS X and Linux versions of the game a year ago, so not a major
issue (for me).
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