[Bug 39430] Ride : The motorcycle game does not start

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 30 19:34:49 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39430

Alistair Leslie-Hughes <leslie_alistair at hotmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |leslie_alistair at hotmail.com
     Ever confirmed|0                           |1
             Status|UNCONFIRMED                 |NEW

--- Comment #8 from Alistair Leslie-Hughes <leslie_alistair at hotmail.com> ---
The Demo at least doesn't crash on start up.  However doesn't show anything but
a blank screen.

This snippet of a log might show the actual error.

0157:trace:d3d11:shader_parse_signature semantic: "SV_Depth", semantic idx: 0,
sysval_semantic 0, type 3, register idx: 4294967295, use_mask 0xe, input_mask
0x1
0157:trace:d3d11:parse_dxbc chunk 3 at offset 0x390
0157:trace:d3d11:parse_dxbc chunk 4 at offset 0x530
0157:fixme:d3d11:shdr_handler Unhandled chunk "STAT"
0157:trace:d3d_shader:wined3d_shader_create_ps device 0x5e9b0c0, desc 0x33ef88,
parent 0x5f857f8, parent_ops 0x7cee88a4, shader 0x5f8580c.
0157:trace:d3d_shader:shader_set_function shader 0x5f1dae8, byte_code
0x56ea41c, float_const_count 224, type 0, max_version 4.
0157:warn:d3d_shader:shader_sm4_init Invalid output index 4294967295.

When the shader is parsed, it finds "SV_Depth", which to my understanding is a
read and write global variable for all shaders.  However it assumes the
register idx is correct (0xFFFFFFFF).

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