[Bug 40713] New: Regression in wined3d introduces severe texture artifacts

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 1 16:03:30 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40713

            Bug ID: 40713
           Summary: Regression in wined3d introduces severe texture
                    artifacts
           Product: Wine
           Version: 1.9.11
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: dark.shadow4 at web.de
      Distribution: ---

Created attachment 54608
  --> https://bugs.winehq.org/attachment.cgi?id=54608
Screenshot showing glitches on the character sprites

A regression in the implementation of wined3d causes a lot of 
rendering artifacts in certain games, for example the NekoPara series on 
steam.
Screenshot attached.

The offending commit is
1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D 
textures.

After reverting that commit and it's child 
(4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again.
Since I don't know too much about the 3d implementation, I'd be glad to have 
someone help me with that issue.

Tested on OpenSuse Tumbleweed (most recent), 32bit wine on 64bit OS.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list