[Bug 40713] New: Regression in wined3d introduces severe texture artifacts
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 1 16:03:30 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40713
Bug ID: 40713
Summary: Regression in wined3d introduces severe texture
artifacts
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: dark.shadow4 at web.de
Distribution: ---
Created attachment 54608
--> https://bugs.winehq.org/attachment.cgi?id=54608
Screenshot showing glitches on the character sprites
A regression in the implementation of wined3d causes a lot of
rendering artifacts in certain games, for example the NekoPara series on
steam.
Screenshot attached.
The offending commit is
1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D
textures.
After reverting that commit and it's child
(4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again.
Since I don't know too much about the 3d implementation, I'd be glad to have
someone help me with that issue.
Tested on OpenSuse Tumbleweed (most recent), 32bit wine on 64bit OS.
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