[Bug 40734] New: Unreal Tournament 3 doesn' t quit properly when Pulseaudio is used

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 5 04:58:35 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40734

            Bug ID: 40734
           Summary: Unreal Tournament 3 doesn't quit properly when
                    Pulseaudio is used
           Product: Wine
           Version: 1.9.11
          Hardware: x86
               URL: http://www.gamershell.com/download_21427.shtml
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: minor
          Priority: P2
         Component: winepulse.drv
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
      Distribution: ---

When Pulseaudio is used by Wine, UT3.exe remains in the process list after
quitting the game. It uses 0% cpu but doesn't free up some 150-200 MB RAM, and
needs to be killed.
The game exits properly when Wine was compiled without Pulse support so that it
uses ALSA on my system.
Plain terminal output doesn't show anything interesting.

This can be reproduced with the demo version too:
Install the demo and launch UT3Demo.exe, create a profile and select <Play
Offline>. Select <Exit> from the main menu, click <Exit> again on the splash
screen --> UT3Demo.exe remains in the memory.

UT3BetaDemo.zip  (742M)
sha1: 0ba7307daf9c21ec7349f9a673b2328d112c4eb9

wine-1.9.11-112-gd864119
Fedora 23 32-bit
Pulseaudio 7.1

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