[Bug 40734] New: Unreal Tournament 3 doesn' t quit properly when Pulseaudio is used
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 5 04:58:35 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40734
Bug ID: 40734
Summary: Unreal Tournament 3 doesn't quit properly when
Pulseaudio is used
Product: Wine
Version: 1.9.11
Hardware: x86
URL: http://www.gamershell.com/download_21427.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
Distribution: ---
When Pulseaudio is used by Wine, UT3.exe remains in the process list after
quitting the game. It uses 0% cpu but doesn't free up some 150-200 MB RAM, and
needs to be killed.
The game exits properly when Wine was compiled without Pulse support so that it
uses ALSA on my system.
Plain terminal output doesn't show anything interesting.
This can be reproduced with the demo version too:
Install the demo and launch UT3Demo.exe, create a profile and select <Play
Offline>. Select <Exit> from the main menu, click <Exit> again on the splash
screen --> UT3Demo.exe remains in the memory.
UT3BetaDemo.zip (742M)
sha1: 0ba7307daf9c21ec7349f9a673b2328d112c4eb9
wine-1.9.11-112-gd864119
Fedora 23 32-bit
Pulseaudio 7.1
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