[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 16 03:08:26 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #71 from swswine at gmail.com ---
(In reply to Hans Petter Jansson from comment #70)
> I'm not sure how much bearing it has on this bug, but I tested the latest
> version of your patch with Wine master (1.9.12+) and Dark Age of Camelot,
> which uses vertex blending. It was crashing before, and the patch didn't
> appear to have any impact one way or the other.
> 
> However, an old patch from bug 6955 fixed the issue once I rebased it (see
> bug 40801). Maybe it's worth integrating with your changes.

Description on WineHQ suggests disabling GLSL. This patch (unlike patch in
6955) implements indexed vertex blending in GLSL backend and has no effect if
GLSL is disabled. Were you testing with GLSL enabled? If yes, could you please
attach gzipped output with WINEDEBUG=+d3d9,+d3d,+d3d_shader? Or is the game or
its demo available for download so I could look?

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