[Bug 40360] Jack Keane 2 shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 19 01:51:02 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40360

--- Comment #10 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Adam Bolte from comment #7)
> I've been comparing the retail version of the game to that on a Windows 7
> machine. The game creates a log file in My Documents/Jack Keane and the Fire
> Within/logs/Fledge.txt, and the difference when running under Wine is the
> addition of the following lines:
> 
> 231a232,233
> > Fledge::Core::Resource::load (Line 411) Warning:   Loading failed! (0x2B8AF19B): fx_colorgradinglut_default.dds
> > Fledge::Core::Resource::load (Line 411) Warning:   Loading failed! (0x2B8AF19B): fx_colorgradinglut_default.dds
> 248a251,259
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): effect_distort_water.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): fx_colorgradinglut_default.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): fx_colorgradinglut_sepia.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_1.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_2.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_3.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_4.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_distort.dds
> > Fledge::Core::Resource::load (Line 411) Warning: Loading failed! (0x2B8AF19B): gradient_1D_glow.dds
> 
> (the above is the output of diff after stripping out the timestamp columns).
> 
> These files are all located in the pkg/shared.zip file. Extracting that
> tells us the following about these files:
> 
> $ file fx_colorgradinglut_default.dds effect_distort_water.dds
> fx_colorgradinglut_default.dds fx_colorgradinglut_sepia.dds
> gradient_1D_1.dds gradient_1D_2.dds gradient_1D_3.dds gradient_1D_4.dds
> gradient_1D_distort.dds gradient_1D_glow.dds
> fx_colorgradinglut_default.dds: Microsoft DirectDraw Surface (DDS), 256 x
> 16, 
> effect_distort_water.dds:       Microsoft DirectDraw Surface (DDS), 500 x
> 500, DXT5
> fx_colorgradinglut_default.dds: Microsoft DirectDraw Surface (DDS), 256 x
> 16, 
> fx_colorgradinglut_sepia.dds:   Microsoft DirectDraw Surface (DDS), 256 x
> 16, 
> gradient_1D_1.dds:              Microsoft DirectDraw Surface (DDS), 128 x 1,
> DXT5
> gradient_1D_2.dds:              Microsoft DirectDraw Surface (DDS), 128 x 1,
> DXT5
> gradient_1D_3.dds:              Microsoft DirectDraw Surface (DDS), 128 x 1,
> DXT5
> gradient_1D_4.dds:              Microsoft DirectDraw Surface (DDS), 128 x 1,
> DXT5
> gradient_1D_distort.dds:        Microsoft DirectDraw Surface (DDS), 64 x 1,
> DXT1
> gradient_1D_glow.dds:           Microsoft DirectDraw Surface (DDS), 64 x 1,
> DXT5

For what it's worth, loading those would typically be done by d3dx9, but you
mention that overriding that doesn't help. Failing to load DXT
textures/surfaces can also happen when you lack libtxc_dxtn, but you'd see a
winediag message about that.

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