[Bug 40792] Multiple 64-bit Unreal Engine 4 games crash at start ( Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THREADING, &ThreadingSupport,sizeof(ThreadingSupport)) failed)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 24 12:46:58 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40792

--- Comment #19 from fjfrackiewicz at gmail.com ---
(In reply to Bruno Jesus from comment #17)
> (In reply to fjfrackiewicz from comment #16)
> > Created attachment 54872 [details]
> > Terminal output Wine 1.9.13 Windows 7
> > 
> > The games still don't start but at least they give a clue as to what needs
> > to be implemented next: 
> > 
> > fixme:d3d11:d3d11_device_CreateUnorderedAccessView iface 0x7aa4f00, resource
> > 0x7aa53c0, desc 0x60efe8, view 0x60efe0 stub!
> 
> Hi, you cannot retarget this bug because it has duplicates related to it,
> also we follow the rule of one bug per problem. This problem was fixed by
> http://source.winehq.org/git/wine.git/commit/
> 60a799f422551f941a421887e3dc9e6a71eb0f66
> 
> Please open a new bug for the next issue.

New bug is here: https://bugs.winehq.org/show_bug.cgi?id=40863

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