[Bug 11819] The Longest Journey Demo: characters rendered partially because of artifacts in the z-buffer

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 26 16:15:23 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=11819

Rixa <rixa at cs.tut.fi> changed:

           What    |Removed                     |Added
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                 CC|                            |rixa at cs.tut.fi

--- Comment #68 from Rixa <rixa at cs.tut.fi> ---
(In reply to Ricardo GarcĂ­a from comment #64)
> At the end of episode 1 you have to visit the Rome gallery and talk to
> Cortez.

I could pass this spot by positioning April under the yellow head of a
blue-suited guy in a painting, at which time a prompt for Cortez appeared at
the very right edge. However, I only got as far as the police station in
chapter 3 before encountering a similar situation which I cannot get around.

The problem basically seems to be that characters and sometimes objects are
drawn with absolute coordinates not relative to the panning of the screen. If
the characters were not visible on a screen to begin with you may well be out
of luck interacting with them; walking towards them makes the background pan
but the characters themselves not, so they are apparently escaping to the other
direction and out of the screen while April and everyone else are being drawn
in the wrong place, in the air, whatever.

This bug is seen on all the larger screens that aren't fully shown. One of them
is the very first scene of the game where April appears to be standing in
mid-air when she's really at the edge of the ledge.

It may not have anything to do with the z-buffer. Perhaps a new bug report
should be opened for it?

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