[Bug 30061] Shader bug in The Darkness II

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 28 11:53:08 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=30061

--- Comment #19 from David Gámiz Jiménez <david.gamiz at gmail.com> ---
(In reply to fjfrackiewicz from comment #18)
> (In reply to David Gámiz Jiménez from comment #17)
> > Created attachment 54953 [details]
> > Turok (2008) Black objects wine 1.9.13-git
> 
> Could you post the terminal output for Turok when you see the black object?
Hi all,

I created two log files.

1) Normal one without tracers. It has gone very short with just alerts.

2) And another tracing what I saw in the log bug "Darkness 2" where you could
see the cause.I hope this helps.

I hope this helps.

Greetings,

PD:If you see useful to do the same with SW Republic Commando, even UDK2, you
could get the data log. Although I remember GLSL shaders disabling in this case
the game looked better, losing shader effects.

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