[Bug 25528] HLSL shader not translated correctly (uniform variables)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 1 14:42:07 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=25528

--- Comment #16 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to swswine from comment #14)
> There is the issue with shader constant limit, which natively not that
> strict than Wine currently imposes (documented for software vertex
> processing mode, but even for hardware vertex processing mode the actually
> allowed limit on many cards seems to be higher than that advertised through
> caps). For these particular games it can be workarounded by this patch:
> https://bugs.winehq.org/attachment.cgi?id=52845. More details are here:
> https://bugs.winehq.org/show_bug.cgi?id=39057
> 
No it is not needed.
> I am not sure if the main patch from that bug
> (https://bugs.winehq.org/attachment.cgi?id=53581) is required for these
> games (for indexed vertex blending), but all the games mentioned here are
> known to work fine if to apply both of them). 
> 
YES! This patch is the key.
I took wine-1.9.4-216-ga9b5bbf and apply your patch.
Fine! No one artefact found. Images good, geometry not broken.

This bug can be accounted as a dupe of 39057 because the game works without
issues.
Illustrate?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list