[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 4 15:18:03 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gofmanp at gmail.com

--- Comment #22 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 53845
  --> https://bugs.winehq.org/attachment.cgi?id=53845
Preshaders in effects implementation

Can someone interested please test (some of) these games with this patch
applied on top of Wine 1.9.5? I am testing this patch now and it would be great
if someone can run it on these games. I mean the games which were failing with
"fixme:d3dx:ID3DXEffectImpl_Begin State capturing not supported, yet!
fixme:d3dx:ID3DXEffectImpl_End State restoring not supported, yet!" (in
unpatched Wine 1.9.5. the games most likely will fail nearly the same way but
with different FIXMEs).

If the game is currently failing with "fixme:d3dx:d3dx9_base_effect_init Failed
to parse effect.", then this patch won't help, it is not related. 

Messages like in #Comment11 are mostly harmless, at least they are not
showstoppers for trying this patch.

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