[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 7 10:43:12 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #24 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 53869
  --> https://bugs.winehq.org/attachment.cgi?id=53869
Patch fixing F.E.A.R. with Wine builtin d3dx

I've tested demo version of F.E.A.R. game (listed somewhere in the bugs which
depend on this one; downloaded from here:
http://files.downloadnow.com/s/software/10/42/42/12/fear_spdemo_en.exe?token=1457229670_70c9eb8ee8b35503ff658e0c494fc06b&fileName=fear_spdemo_en.exe).
It finally worked for me with preshader implementation attached previously, but
after a few more unrelated fixes to d3dx, namely:
- SetValue support for setting texture;
- IsParameterUsed returning true;
- support for shared parameters in effects.

I am attaching a cumulative patch (which includes preshaders and all these
fixes) in case someone will want to test it (or some other game).

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