[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 9 03:34:42 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=34342

--- Comment #49 from Fincer <fincer89 at hotmail.com> ---
I suspect the same bug affects Grim Dawn, too. At least it looks very similar
to the one that affects Guild Wars 2.

After couple hours of playing the game, I get either the one of the following:

- Missing and corrupted textures. Models and shaders (lightning details) are
still visible, though.
- Visual C++ Runtime crash (no corrupted textures but gameplay lags before the
crash)

Before crash event the game progressively slows down (FPS drops occur more
frequently) and the game eats ~3-4 gigabytes of memory. On the startup the used
memory is slightly below 2 gigabytes and overall FPS is good.

So, game memory consumption progressively increases during gameplay. My
hypothesis is that once the consumption reaches critical levels (i.e. no memory
left for the game on 32-bit prefix), textures can't be rendered.

Using 64-bit prefix may give more time before crash events. I've not tested
64-bit prefix, however.

I may upload a picture of the missing textures later.

The game uses DX9 and vcrun2015 on Wine.

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