[Bug 22533] Half Life: loading screen rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 9 04:08:54 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=22533

--- Comment #17 from Gethyn ThomasQuail <xylem2020 at gmail.com> ---
Created attachment 53897
  --> https://bugs.winehq.org/attachment.cgi?id=53897
Screenshot with new patch

So here is the requested screenshot showing how it compares with the new patch
to the game ran under Windows. As you can see, it has this weird gray pixels in
the background but that seems to be the only problem.

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