[Bug 22533] Half Life: loading screen rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 9 08:54:21 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=22533

--- Comment #20 from Bruno Jesus <00cpxxx at gmail.com> ---
Thanks for the screenshot. This bug has 2 different problems. The first is the
garbage palette and the second is about the painting of the video frame over
the game background which generates the gray rubbish. This second problem I
have no idea.

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