[Bug 40306] New: Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 14 16:14:57 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40306

            Bug ID: 40306
           Summary: Overexposed/wrong gamma? on The Legend of Heroes
                    Trails in the Sky SC
           Product: Wine
           Version: 1.9.5
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: kq3thih at mailnesia.com
                CC: hverbeet at gmail.com
   Regression SHA1: 5647fffb83ea8b6ef5d63a4528128085deb54cba
      Distribution: Other

Colours look blown-out/overexposed on 1.9.5 in The Legend of Heroes Trails in
the Sky SC.

--- system info ---
SolydK 8
Kernel: 3.16.0-4-amd64 x86_64 (64 bit)
Card: NVIDIA G80 [GeForce 8800 GTX]
GLX Renderer: GeForce 8800 GTX/PCIe/SSE2 GLX Version: 3.3.0 NVIDIA 340.76
--- system info ---

Bisecting returns:

--- snip ---
5647fffb83ea8b6ef5d63a4528128085deb54cba is the first bad commit
commit 5647fffb83ea8b6ef5d63a4528128085deb54cba
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 12 18:52:22 2016 +0100

    d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.

    Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
    Signed-off-by: Alexandre Julliard <julliard at winehq.org>

:040000 040000 4253555e555391cf23309a96079829f90c437692
fc4bfeb1ff0801729711cda08a4e79a7282f25bd M      dlls
--- snip ---

Reverting this commit on master, synced 2016-03-13, does fix the issue.

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