[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 15 10:05:22 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

super_man at post.com changed:

           What    |Removed                     |Added
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                 CC|                            |super_man at post.com

--- Comment #25 from super_man at post.com ---
(In reply to Paul Gofman from comment #24)
> Created attachment 53869 [details]
> Patch fixing F.E.A.R. with Wine builtin d3dx
> 
> I've tested demo version of F.E.A.R. game (listed somewhere in the bugs
> which depend on this one; downloaded from here:
> http://files.downloadnow.com/s/software/10/42/42/12/fear_spdemo_en.
> exe?token=1457229670_70c9eb8ee8b35503ff658e0c494fc06b&fileName=fear_spdemo_en
> .exe). It finally worked for me with preshader implementation attached
> previously, but after a few more unrelated fixes to d3dx, namely:
> - SetValue support for setting texture;
> - IsParameterUsed returning true;
> - support for shared parameters in effects.
> 
> I am attaching a cumulative patch (which includes preshaders and all these
> fixes) in case someone will want to test it (or some other game).

Your patch doesnt apply cleanly anymore, but most of the stuff applies.

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