[Bug 24754] Multiple games have no text rendered due to ID3DXFont::DrawTextA/W method stubs (Nancy Drew 'Tale of the Twister', Europa Universalis Rome)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 23 06:09:16 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=24754

--- Comment #30 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to Sebastian Lackner from comment #20)
> Wine Staging now contains a patch by Christian Costa, which implements the
> missing DrawText functions. See:
> https://github.com/wine-compholio/wine-staging/tree/master/patches/d3dx9_36-
> DrawText
> 
> We tested with a couple of games it seems to fix the issue - nevertheless,
> some more feedback would be appreciated, especially if it doesn't work for a
> specific game.

d3dx9_36 is not full solution, native or built with this patch as I noted in
bug 40327.
With native library I see broken text while with wine-staging I see good text.
Font replacing does matter? Or "gdi32-Lazy_Font_Initialization"?

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