[Bug 37313] Incorrect processing of post-transform vertex data

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 27 17:21:13 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=37313

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |INVALID
             Status|UNCONFIRMED                 |RESOLVED

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to joaopa from comment #1)
> What is the status of this bug? No application with this bug related is
> given.
> 
> To be marked as INVALID?

Why would that make the bug invalid?

It seems to me though that all the "vertex processing" the OP mentions is
actually disabled with transformed vertices (see how
wined3d_ffp_get_vs_settings() e.g. disables lighting in that case). It is true
that texture matrices are still applied with transformed vertices but they are
set to identity in that case (specifically, that's right at the top of
compute_texture_matrix() in the current code).

For THIS reason I'm marking the bug invalid. If someone can come up with a
testcase showing that Wine is doing something wrong in this regard, please
attach it here and reopen the bug.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list