[Bug 40372] New: [Live for Speed] Crash on loading Westhill track

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 28 13:03:46 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40372

            Bug ID: 40372
           Summary: [Live for Speed] Crash on loading Westhill track
           Product: Wine
           Version: 1.9.5
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: samuel.rakitnican at gmail.com
      Distribution: ---

Created attachment 54076
  --> https://bugs.winehq.org/attachment.cgi?id=54076
backtrace.txt and systemlog at the time of game crash.

I have two desktops running on Intel HD graphics A and B, both running updated
Fedora 23. ~.wine/ is in sync with rsync on both computers is running on
exactly same game settings.

On computer A all track are playable and works fine, while on computer B all
tracks works except Westhill. Loading of textures (as says game that is doing)
takes unusually long time. Then it finally crashes on "Rebuilding".

Recently I have installed Fedora 24 (currently in alpha) on computer A, and
there is present exactly the same thing (crash on Westhill) while going back to
Fedora 23 game works fine again on same game install of ~/.wine/.

Downgrading wine to older version is not having an effect. Installing the game
into a fresh prefix works until d3dcompiler_43.dll and d3dx9_43.dll is
installed with winetricks as required for textures to work properly.

What I have tried is to raise videomemory to 1024MB with "winetricks
videomemorysize=1024" which also didn't help, as I am also getting following
multiple repeated messages in systemlog:

Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]:
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 1596
Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]:
err:d3d:wined3d_debug_callback 0x1d0b00: "GL_OUT_OF_MEMORY in glTexSubImage".


Any idea on how can I debug this?

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