[Bug 40692] Rocket League needs AES encryption/ decryption implemented in bcrypt.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 28 00:31:15 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40692
galeanthrope at singularity.fr changed:
What |Removed |Added
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CC| |galeanthrope at singularity.fr
--- Comment #5 from galeanthrope at singularity.fr ---
Created attachment 54573
--> https://bugs.winehq.org/attachment.cgi?id=54573
Log using +bcrypt with the patch
The patch applied on Wine Staging 1.9.10 allow to launch the game and play
competitive games (I've played a 1vs1 without issues). I've launch Steam with
WINEDEBUG=+bcrypt and use the procedure described here :
https://www.winehq.org/docs/winedev-guide/dbg-control to produce the log
attached.
I have some questions :
- Can the game or the server detect that it is not a real full bcrypt
implementation?
- Since players using WINE will all share the same key (MAGIC_KEY) can that
cause issues?
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