[Bug 40692] Rocket League needs AES encryption/ decryption implemented in bcrypt.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 28 07:09:52 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40692
Bruno Jesus <00cpxxx at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
Status|UNCONFIRMED |NEW
--- Comment #9 from Bruno Jesus <00cpxxx at gmail.com> ---
(In reply to galeanthrope from comment #5)
> I have some questions :
> - Can the game or the server detect that it is not a real full bcrypt
> implementation?
That would not make sense unless they are really trying hard to get wine users
out of the game.
> - Since players using WINE will all share the same key (MAGIC_KEY) can that
> cause issues?
The MAGIC_KEY constant isn't the encryption key, it is just a constant that
helps the code to determine if the struct passed to the functions is really a
key struct.
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