[Bug 40692] Rocket League needs AES encryption/ decryption implemented in bcrypt.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 28 07:09:52 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40692

Bruno Jesus <00cpxxx at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
             Status|UNCONFIRMED                 |NEW

--- Comment #9 from Bruno Jesus <00cpxxx at gmail.com> ---
(In reply to galeanthrope from comment #5)
> I have some questions :
> - Can the game or the server detect that it is not a real full bcrypt
> implementation?

That would not make sense unless they are really trying hard to get wine users
out of the game.

> - Since players using WINE will all share the same key (MAGIC_KEY) can that
> cause issues?

The MAGIC_KEY constant isn't the encryption key, it is just a constant that
helps the code to determine if the struct passed to the functions is really a
key struct.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list