[Bug 41641] New: Final Fantasy XI: incorrect face culling; no glitches when disabled

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 1 16:57:38 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41641

            Bug ID: 41641
           Summary: Final Fantasy XI: incorrect face culling; no glitches
                    when disabled
           Product: Wine
           Version: 1.9.22
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: partyheld at gmail.com
      Distribution: Debian

Created attachment 56014
  --> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.

Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.

Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.

I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.

I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.

GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"

The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.

I'm not using any library overrides.

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