[Bug 40965] Necropolis has messed up graphics when ran in DirectX 9 mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 11 12:46:04 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=40965
--- Comment #7 from fjfrackiewicz at gmail.com ---
With the recent implementation of additional WINED3D formats, I decided to
analyze the terminal output I posted and the following lines
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the
format lookup table
seemed rather interesting as they point to two FourCC formats, ATOC and DF16,
that are not implemented (AFAIK).
See here:
http://source.winehq.org/git/wine.git/blob/d7a23cf2be56f27d6bf4736f8b33c9d50fb16b5c:/dlls/wined3d/utils.c
Would the lack of those two formats cause the issue with the messed up
graphics?
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