[Bug 41454] Outlast 2 Demo hangs with a black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 16 15:24:15 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41454

--- Comment #4 from fjfrackiewicz at gmail.com ---
(In reply to fjfrackiewicz from comment #3)
> (In reply to Kimmo Myllyvirta from comment #1)
> > Created attachment 55937 [details]
> > hack patch
> > 
> > This one needs couple of formats; D32_FLOAT_S8X24_UINT, R32G32_UINT and
> > R32_UINT. Quick hack patch attached.
> > 
> > This is also affected by bug 40925 (although this is not an UE4 game, this
> > uses modified UE3). With the patch from bug 41554 and the attached patch the
> > game goes all the way to the main menu (or somewhere, can't really tell).
> > Splash screens show up nicely, but after that everything is quite messed up.
> > 
> > Just a warning, if someone really tries these patches. I managed to freeze X
> > completely (GTX980, 367.57), snippet from Xorg.0.log;
> > [ 87584.886] (WW) NVIDIA(0): WAIT (2, 8, 0x8000, 0x00008e58, 0x00008f34)
> > [ 87591.884] (WW) NVIDIA(0): WAIT (1, 8, 0x8000, 0x00008e58, 0x00008f34)
> 
> Hi Kimmo, 
> 
> R32G32_UINT (
> http://source.winehq.org/git/wine.git/commit/
> fa04582bf7ea83ec5615f7da0b3c3917ae6cbad3 ) is now implemented in Wine as of
> version 1.9.23. Perhaps a rebase of your patch might help with the freezing
> issues? :)

R32_UINT has also been implemented:
http://source.winehq.org/git/wine.git/commit/b97fd7646202be01c65251855ad7de1d953676c2

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