[Bug 31994] AquadelicGT network game fails to broadcast data ( sendto needs to send packets to broadcast address even without SO_BROADCAST enabled )

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 17 09:28:31 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=31994

--- Comment #51 from Bruno Jesus <00cpxxx at gmail.com> ---
(In reply to Erich E. Hoover from comment #50)
> Bruno, did you ever try to get AJ to accept a version of this?  If he has
> some comments on your solution then maybe we can get this fixed.

Yes, I sent it in December 2015. But Hans Leidekker was concerned with the fact
that we are using a fixed address check instead of calculating the correct
broadcast address using the netmask. But it would be painfully slow to do that
for EVERY UDP packet as we don't know if the address is a broadcast or not
(caching the netmask is dangerous as the IP could change too).

https://www.winehq.org/pipermail/wine-devel/2015-December/110868.html

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