[Bug 41145] Civilization IV - Previously working normally now crashes mid game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 21 21:13:34 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41145

--- Comment #20 from Bruno Jesus <00cpxxx at gmail.com> ---
=>0 0xf74a5bdf in libc.so.6 (+0x126bdf) (0x0f92e818)
  1 0x7ba3fdaf in winepulse (+0xfdae) (0x0f92e818)
  2 0x7b87ddf1 in libpulse.so.0 (+0xbdf0) (0x7ca97900)
  3 0x7b823c1c in libpulsecommon-8.0.so (+0x39c1b) (0x00000000)
  4 0x7b825f99 in libpulsecommon-8.0.so (+0x3bf98) (0x00000000)
  5 0x7b826368 in libpulsecommon-8.0.so (+0x3c367) (0x00000000)
  6 0x7b826be8 in libpulsecommon-8.0.so (+0x3cbe7) (0x7b8cb000)
  7 0x7b893058 pa_mainloop_dispatch+0xd7() in libpulse.so.0 (0x7b8cb000)
  8 0x7b8934d1 pa_mainloop_iterate+0x50() in libpulse.so.0 (0x0f92ea18)
  9 0x7b89357c pa_mainloop_run+0x2b() in libpulse.so.0 (0x0f92ea18)
  10 0x7ba3cd1d in winepulse (+0xcd1c) (0x0f92ea18)

The problem may have been a pulseaudio upgrade in your system, do you remember
updating it recently? Maybe upgrading to a newer version could also solve the
issue.

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