[Bug 41832] New: Galactic Civ 3 - ships are not visible

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 26 21:46:51 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41832

            Bug ID: 41832
           Summary: Galactic Civ 3 - ships are not visible
           Product: Wine
           Version: 1.9.23
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: winex11.drv
          Assignee: wine-bugs at winehq.org
          Reporter: travissidelinger at gmail.com
      Distribution: ---

Ships are there, you can interact with them, but can't see them.

These two errors repeat thousands of times while testing the game:

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d:context_bind_shader_resources Shader 0xa9aa280 needs 17 samplers, but
only 16 are supported.

Note: these are required or the game will not start:
$ grep d3dx11 ../../user.reg
"*d3dx11_42"="native,builtin"
"*d3dx11_43"="native,builtin"


It's getting close, keep up the great work.

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