[Bug 41832] New: Galactic Civ 3 - ships are not visible
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 26 21:46:51 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=41832
Bug ID: 41832
Summary: Galactic Civ 3 - ships are not visible
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs at winehq.org
Reporter: travissidelinger at gmail.com
Distribution: ---
Ships are there, you can interact with them, but can't see them.
These two errors repeat thousands of times while testing the game:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d:context_bind_shader_resources Shader 0xa9aa280 needs 17 samplers, but
only 16 are supported.
Note: these are required or the game will not start:
$ grep d3dx11 ../../user.reg
"*d3dx11_42"="native,builtin"
"*d3dx11_43"="native,builtin"
It's getting close, keep up the great work.
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