[Bug 41059] Necropolis requires OMSetDepthStencilState Two-sided stencil testing when using DirectX 11

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 30 17:02:51 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41059

--- Comment #3 from fjfrackiewicz at gmail.com ---
Looks like two-sided stencil testing for DX11 was implemented but I would like
to test before resolving this bug report :) 

http://source.winehq.org/git/wine.git/commit/c17462800a5372c7a7865d233d92f88ad9227dc4

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