[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 17 03:28:37 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #84 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 55895
  --> https://bugs.winehq.org/attachment.cgi?id=55895
updated patch

(In reply to Wylda from comment #83)
> Hello Paul, i just wanted to ask if you lost interest to continue on these
> two patches which no longer applies, but makes bunch of these games happy:
> 
>  * d3dx9: OnLostDevice temp changes - not upstreamed yet
>  * d3dx9: Implement shared parameters in effect - not upstreamed yet

Hello Wylda,

    I did not loose the interest to finish this, I actually was quite busy for
the last time but hope to get back to this. The first of these patches in my
testing patchset is actually mostly a leftover from problem tracking, this
patch is neither required for all these games to work nor even close to be
correct or complete. I am updating my patchset, it is much different. I can't
suggest it upstream as is unfortunately, as the tests are not complete yet and
there are some implementation details (especially in shared parameters
implementation) which might be subject for more consideration.

Thanks,
Paul.

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