[Bug 41581] New: SimCity 4: Application hangs, segmentation fault outputted

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 19 13:44:37 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41581

            Bug ID: 41581
           Summary: SimCity 4: Application hangs, segmentation fault
                    outputted
           Product: Wine
           Version: 1.9.20
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: afarah at inf.ufrgs.br
      Distribution: Debian

Created attachment 55917
  --> https://bugs.winehq.org/attachment.cgi?id=55917
wine log (compressed)

The game randomly hangs (possibly after several minutes of gameplay). The
following error message is the last thing outputted by wine:

err:seh:setup_exception_record stack overflow 1284 bytes in thread 0009 eip
7bc3faea esp 00240e2c stack 0x240000-0x241000-0x340000

A complete log is attached (15MB uncompressed).                       

In the AppDB a previous version of Wine (1.9.19) was reported to work, tough I
did not test it. I have tested this with Wine 1.9.20 (wine-development from
Debian strech).

The application was called with the following command line:                     

WINEDEBUG=warn+all wine ./SimCity\ 4.exe -CPUCount:1 -CustomResolution:enabled
-r1920x1080x32 -intro:off 2>&1 | tee wine.log &

When called without any flags the application hangs as well, apparently more
often (I did not check whether the error message was the same, I can reproduce
it if need be).

This was done with a clean ~/.wine, etc. This is the "Deluxe" edition of
SimCity 4.

I built the latest development version (1.9.21, downloaded from this website)
but could not test it because:

wine: '/home/afh/.wine' is a 64-bit installation, it cannot be used with a
32-bit wineserver

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