[Bug 41554] Waves² crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 22 09:26:18 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41554

Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |kimmo.myllyvirta at gmail.com

--- Comment #4 from Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> ---
Created attachment 55933
  --> https://bugs.winehq.org/attachment.cgi?id=55933
hack patch

(In reply to Matteo Bruni from comment #3)
> 
> To verify that you could try the patch in attachment 55267 [details] from
> that bug and see if that makes any difference here.

Confirming. This is the same issues as in bug 40925. But that patch does not
help with the latest wine (1.9.21) since you added viewport_miscpart_cc some
time ago ;)

So the game crashes here;
=>0 0x7e0cbd15 surface_get_drawable_size+0x15(surface=(nil),
context=0x1b998548, width=0x132fe144, height=0x132fe148)
[/home/build/wine/dlls/wined3d/surface.c:42] in wined3d (0x132fe0f8)
  1 0x7e0be6ac viewport_miscpart_cc+0xbb(context=0x1b998548, state=0x1ff0f0,
state_id=0x385) [/home/build/wine/dlls/wined3d/state.c:4671] in wined3d
(0x132fe168)

Attached patch is a hack for both, viewport_miscpart and viewport_miscpart_cc.
This is pretty much copy&paste from Józef's patch, credits to him.

With this patch the game starts up, music plays, but the screen is just black
(sometimes green, blue or some other random color).
Log is filled with;
fixme:d3d:viewport_miscpart_cc Render target view not supported, resource type
WINED3D_RTYPE_TEXTURE_3D.
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list