[Bug 41612] New: Win32 function GetNumberFormat()
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Oct 26 14:19:53 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41612
Bug ID: 41612
Summary: Win32 function GetNumberFormat()
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: godlyko at gmail.com
Distribution: ---
Created attachment 55961
--> https://bugs.winehq.org/attachment.cgi?id=55961
dynamic numbers not showing correctly
For the TL;DR see last 3 lines.
Here's the request. I'm trying to succeed in making a game called 8-bit Armies
run in an acceptable manner. With Wine 1.9.20, PlayOnLinux, and installing a
few things like Dx11, MCFonts, dotnet, etc... I got a game going. I have 2
pieces to resolve. In the game numbers that adjust like team#, cash, #units in
que, all show up as ##0.
A couple devs were kind to help and I got the following response:
"For the ##0 numbers I'm going to bet the call to Win32 function
GetNumberFormat() isn't implemented by Wine correctly. I think we're
specifically calling the GetNumberFormatA() version."
Appreciate any help, yes I tried searching for a similar problem in the search,
no success.
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