[Bug 41615] New: Max Payne 1 and 2 crash using glsl=enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Oct 27 07:04:00 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: mrdeathjr28 at yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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