[Bug 41615] New: Max Payne 1 and 2 crash using glsl=enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 27 07:04:00 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41615

            Bug ID: 41615
           Summary: Max Payne 1 and 2 crash using glsl=enabled
           Product: Wine
           Version: 1.9.21
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: mrdeathjr28 at yahoo.es
      Distribution: ---

Created attachment 55965
  --> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl

Max Payne 1 and 2 crash using glsl=enabled during 1st chapter

Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes


System Specs Using in Tests

Nvidia Drivers 375.10 (run package from nvidia drivers homepage)

Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)

GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition 
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)

MAINBOARD: MSI H81M E33

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