[Bug 40699] Star Trek Online Crashes after short while of game playon Ubuntu 16.04

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 30 12:43:34 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40699

fjfrackiewicz at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |fjfrackiewicz at gmail.com

--- Comment #5 from fjfrackiewicz at gmail.com ---
(In reply to ImperatorS79 from comment #4)
> So it seems that Star Trek Online has a new light system based on directx11.
> The program should detect if the graphic card support directx11 and switch
> back to directx9 if needed (that's what developers said...).
> 
> So I tested the program, which worked perfectly before, with wine 1.9.22
> windows7. Three times : normal, dx11/dx10 native, dx11/dx10 disabled
> ("desactivated" in the logs... I'm sorry for my English level ...)

Have you tried running this command: 

winetricks d3dcompiler_43

?

That would help with those HLSL shader parsing errors you have in one of your
terminal output logs :)

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