[Bug 41222] Force feedback issue with gmotor2 products.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 3 13:30:26 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41222
--- Comment #18 from Francesco De Leo <addammo at tiscali.it> ---
(In reply to Bruno Jesus from comment #17)
> LFS only used Constant force
> > trace:dinput:linuxinput_create_effect Creating linux input system effect (0x212798) with guid GUID_ConstantForce
>
> Racer uses more effects
> > trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173690) with guid GUID_ConstantForce
> > trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173a80) with guid GUID_Friction
> > trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173ae0) with guid GUID_Damper
> > trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173b40) with guid GUID_Inertia
>
> But most of the times it is only using the Constant effect, so it may be
> less noticeable that the other effects are failing.
>
> The Racer log was useful because I think I found a bug in some other stuff,
> thanks ;-)
I have to say that the two games feel differently: with LFS I feel rumble when
driving over the curbs but I do not feel nothing when I drive off the
road/track; with Racer I feel "good" vibration when I drive off road/track but
I do not feel nothing when driving over the curbs. Of course, it depends also
on many others factors. I surely know :) that the gmotor2 games have a complete
force feedback.
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