[Bug 15350] wrong keyboard layout in Tomb Raider Anniversary / Legend

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 6 11:29:43 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=15350

--- Comment #39 from Dmitry Timoshkov <dmitry at baikal.ru> ---
(In reply to Aric Stewart from comment #38)
> (In reply to Dmitry Timoshkov from comment #37)
> > Looking at the japanese keyboard layouts in winex11.drv it seems that the fix
> > should be there instead of dinput. Aric, could you please have a look, or
> > provide more details about the problem you were trying to fix originally?
> 
> Hi, I think the earlier comments are pretty clear as to what I was trying to
> fix. There was a Japanese application using dinput that was depending on the
> DIK_ values for keys that where mapped differently on the Japanese keyboard
> than the US keyboard, resulting in unexpected behavior when keys where
> pressed.

If you mean comments 7 and 13 where you were asking about the test results
running your test application this doesn't provide that much information
about the problem you tried to fix. On the other hand a comment in the commit
message that has caused the regression mentions '[' key, and according to
the results I get after loading a japanese keyboard layout in the modified
test application, pressing '[' generates same DIK_ code 0x1a for us english,
japanese and french keyboard layouts.

I'd suggest to revert the commit that has caused this regression, and open
a separate bug report with more details about the problem with input using
japanese keyboard layout, and instructions how to reproduce it.

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