[Bug 41295] New: Necropolis (DX11 mode) crashes at start with "shader.c: 1237: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed."

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 8 20:01:59 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41295

            Bug ID: 41295
           Summary: Necropolis (DX11 mode) crashes at start with
                    "shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
                    Assertion `iface->lpVtbl ==
                    &d3d11_geometry_shader_vtbl' failed."
           Product: Wine
           Version: 1.9.18
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: fjfrackiewicz at gmail.com
      Distribution: ---

Created attachment 55618
  --> https://bugs.winehq.org/attachment.cgi?id=55618
Terminal output Wine 1.9.18

Game version = 1.1.0 (this is the new Brutal Edition version)
Clean prefix. 

When I attempt to run this game in DirectX 11 mode, the game crashes as soon as
it gets to the main menu with the following error in terminal: 

../../../wine/dlls/d3d11/shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed.

Also, the game generates a crash.dmp and an error.log and I will attach those
as well in case they are of any use. 

Full terminal output attached.

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