[Bug 25729] Dead Space joypad always looks up ( game chooses wrong axis when DirectInput is used and more than 4 axes are present )
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 16 12:57:11 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=25729
--- Comment #25 from Mystic-Mirage <mm at m10e.net> ---
(In reply to Bruno Jesus from comment #24)
> I see, there is a definition problem here. It is very unfortunate but 2
> different technologies have the same name:
> - From X.org used to read events from devices;
> - From Microsoft used to read joystick input;
>
> Sometimes they are spelled in all sort of ways: XInput, Xinput, xinput.
> Since we are talking about Wine and joysticks I'm referring to the MS
> library.
>
> What you are seeing is that your joystick is handled in Linux using X.org
> Xinput.
>
> When you test your joystick in Wine control panel that is Wine's
> implementation of DirectInput (dinput).
>
> Wine does not implement MS XInput yet, which is why Dead Space is using
> DirectInput instead and then causing the failure.
Oh, I see. Thank you!
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