[Bug 41318] Sins of a Solar Empire: Rebellion requires binormal vectors support in D3DXComputeTangentFrameEx

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 16 13:16:26 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41318

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |joseph.kucia at gmail.com

--- Comment #3 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to blog from comment #0)
> A git bisect reveals:
> 
> dfe3f26b6ddd5f280f61e15a8507e727947b99a3 is the first bad commit
> commit dfe3f26b6ddd5f280f61e15a8507e727947b99a3
> Author: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> Date:   Wed Jun 22 06:01:50 2016 +0000
> 
>     d3dx9_43: Share the source with d3dx9_36.
>     
>     Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
>     Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
>     Signed-off-by: Alexandre Julliard <julliard at winehq.org>
> 
> :040000 040000 9d549ce0939762a55adcd576b150bfaad5338e04
> 0c6ab47a8dc5cd8ed8da2ad996fa02019b8af64f M      dlls
> :040000 040000 0b852d0a91f39d0e3db8340e46b5b59547a5e7f0
> 1e9e55d7d1a3a8d7b4f132ecfebc87dcfb4aba1e M      tools
> 
> I have attached the full log of the wine process just to be sure.

Before this commit d3dx9_43 was forwarding all exported functions to d3dx9_36.
Hypothetically, if you've had installed native d3dx9_36.dll in your wineprefix
and Sins of a Solar Empire uses d3dx9_43.dll everything could work with
built-in d3dx9_43.dll before this commit. However, after this commit
d3dx9_43.dll doesn't forward exported functions to d3dx9_36.dll and this can be
a reason why the game doesn't work anymore.

In order to confirm if this is the case you should provide a
"WINEDEBUG=+loaddll" log generated by running the game in a working wine
version (i.e. before the commit dfe3f26b6ddd5f280f61e15a8507e727947b99a3).

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