[Bug 41318] Sins of a Solar Empire: Rebellion requires binormal vectors support in D3DXComputeTangentFrameEx
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 16 13:16:26 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41318
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
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CC| |joseph.kucia at gmail.com
--- Comment #3 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to blog from comment #0)
> A git bisect reveals:
>
> dfe3f26b6ddd5f280f61e15a8507e727947b99a3 is the first bad commit
> commit dfe3f26b6ddd5f280f61e15a8507e727947b99a3
> Author: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> Date: Wed Jun 22 06:01:50 2016 +0000
>
> d3dx9_43: Share the source with d3dx9_36.
>
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> Signed-off-by: Alexandre Julliard <julliard at winehq.org>
>
> :040000 040000 9d549ce0939762a55adcd576b150bfaad5338e04
> 0c6ab47a8dc5cd8ed8da2ad996fa02019b8af64f M dlls
> :040000 040000 0b852d0a91f39d0e3db8340e46b5b59547a5e7f0
> 1e9e55d7d1a3a8d7b4f132ecfebc87dcfb4aba1e M tools
>
> I have attached the full log of the wine process just to be sure.
Before this commit d3dx9_43 was forwarding all exported functions to d3dx9_36.
Hypothetically, if you've had installed native d3dx9_36.dll in your wineprefix
and Sins of a Solar Empire uses d3dx9_43.dll everything could work with
built-in d3dx9_43.dll before this commit. However, after this commit
d3dx9_43.dll doesn't forward exported functions to d3dx9_36.dll and this can be
a reason why the game doesn't work anymore.
In order to confirm if this is the case you should provide a
"WINEDEBUG=+loaddll" log generated by running the game in a working wine
version (i.e. before the commit dfe3f26b6ddd5f280f61e15a8507e727947b99a3).
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