[Bug 29168] Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, GO 1.4+ runtime)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Sep 25 18:29:35 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=29168
Robert Walker <bob.mt.wya at gmail.com> changed:
What |Removed |Added
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CC| |bob.mt.wya at gmail.com
--- Comment #291 from Robert Walker <bob.mt.wya at gmail.com> ---
Created attachment 55748
--> https://bugs.winehq.org/attachment.cgi?id=55748
wine-1.9.19-ntdll_thread_update_shared_data_time.patch
I've updated the original patch for Wine 1.9.19 (Staging).
Re-factored and tidied up the code a bit to conform to Wine coding conventions.
Now has a shift and multiply implementation of the divide by 10000 computation.
Well it might be more efficient than gcc - who knows?
Using Gentoo with Wine-Staging 1.9.19. I tested the latest build of SWTOR -
appears to do the job - as well as swtor_fix.exe anyway ... Gameplay doesn't
appear to be too affected by the constant (15ms) thread wakeups!!
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